Two Color Ray
The Two Color Ray generator creates a ray pattern alternating between two colors. You can select the colors, the number of divisions represented, and rotation of the pattern.
Adjust this generator using the controls in the Generator Inspector:
Offset: Value sliders that set the coordinates of the center of the ray pattern. Coordinates are calculated from the center of the object, which is the coordinate origin. (You can also use the Adjust Item tool to modify this parameter with onscreen controls. For more information, see Modify or animate a generator.)
Color 1: Color controls that set the base color for the two-color ray.
Color 2: Color controls that set the alternating color for the two-color ray.
Divisions: A slider that sets the number of divisions in the ray pattern.
Rotation: A dial that sets the rotation of the whole pattern from the center point.
Contrast: A slider that sets the sharpness or softness of the division between rays.
Waviness: A slider that makes the rays wavy. Positive or negative values create waves in the rays. Values range from –10 to 10.
Frequency: A slider that determines the number of waves in the rays when Waviness is set to a value other than 0.
Phase: A slider that determines the offset of the waves from the start and end of the rays when Waviness is set to a value other than 0.
Inner Cutoff: A slider that defines a center stopping area for the generator. A value greater than 0 creates a hole in the middle of the generator; the greater the value, the larger the hole. Objects composited below the generator in the project appear in the cutoff areas.
Outer Cutoff: A slider that defines an outer stopping area for the generator. The lower the value, the more the outer edges of the generator are cut off. Objects composited below the generator in the project appear in the cutoff areas.
Publish OSC: A checkbox that, when selected, ensures that if this generator is sent to Final Cut Pro X as part of a template, the onscreen controls are accessible in Final Cut Pro. For more information about publishing onscreen controls and other parameters, see Final Cut Pro templates overview.