Control rigs from parameter Animation menus
Using the Animation menu, you can create or modify a rig while you’re modifying specific parameters in your project.
Add a parameter to a rig
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In the Inspector, click the Animation menu for the parameter (the downward arrow that appears when you place the pointer over the right side of a parameter row), choose Add to Rig > Rig, then choose a rig and a specific widget from the submenus.
The parameter is added to the selected widget in the rig.
Note: You can also create a rig via this submenu.
Remove a parameter from a widget
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In the Inspector, click the Animation menu (the downward arrow that appears when you place the pointer over the right side of a parameter row) of the parameter to remove, then choose Remove from Widget [name of widget].
The parameter is removed from the widget.
Note: Parameters can be removed from a widget in the parameter list in the Widget Inspector or in the Inspector containing the original parameter.
Reveal the widget driving a parameter
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In the Inspector, click the Animation menu (the downward arrow that appears when you place the pointer over the right side of a parameter row) for the parameter, then choose Reveal Widget [name of widget].
The Inspector displays the Widget pane.
Reveal the original parameter used in a widget
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In the Widget inspector (not the Rig Inspector), click the Animation menu (the downward arrow that appears when you place the pointer over the right side of a parameter row) for the parameter, then choose Reveal Target Parameter.
The Inspector containing the original parameter is opened and the parameter name briefly blinks yellow.
Note: The Reveal Target Parameter command can be especially helpful when a widget is driving multiple similarly named parameters from different objects. This command allows you to identify the parent object.