Apply a custom material
You can use your own image or clip to create a custom 3D text material layer. As with the preset materials, you can add paint layers, finish layers, distress layers, and emit layers to your custom material layer.
Apply a custom image or video clip as a material
From the File Browser or Library, import the image or clip you want to use as your 3D text material into your project.
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In the Layers list, Timeline, or Canvas, select a 3D object, then in the Text Inspector’s Appearance pane, click the Substance pop-up menu and choose Generic.
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Click the Surface pop-up menu, then choose Image.
An image well becomes available in the Image Options controls.
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Drag the image or clip you imported in step 1 from the Layers list to the image well.
Note: Click and drag the image from the Layers list in one continuous movement. If you click the image and release the mouse button, the 3D text is deselected and the image well is no longer available.
The image is mapped onto the 3D text object and the preview thumbnail in the Appearance pane is updated.
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Adjust how the mapped image appears on the 3D text object using the Image Options controls.
For example, you may want to adjust the scale of the image or apply the image individually to each text character rather than have it mapped across all text characters.
In this example, the Scale parameter is set to 20 percent so the image more clearly appears on the front surface of the 3D text.
For a description of the Image Options parameters, see “When Substance is set to Generic” in Substance controls. For a description of the Placement parameters, see Placement controls.