Add, remove, and disable standard behaviors
Applying a behavior to an object instantly animates specific parameters of that object. Because behaviors don’t add keyframes, removing a behavior instantly eliminates the animated effect. All types of behaviors are removed in the same way.
Apply a behavior to an object
Do one of the following:
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Drag a behavior from the Library stack to an appropriate object in the Canvas, Layers list, or Timeline.
An advantage to applying behaviors from the Library is the ability to preview the animation created by the behavior in the Library preview area.
Note: When applying a behavior to a camera or light, it’s usually easier to drag the behavior to a camera or light in the Layers list or Timeline than to its wireframe object in the Canvas.
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Select an object in the Canvas, Layers list, or Timeline, then select a behavior from the Library stack and click Apply in the preview area.
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Select an object in the Canvas, Layers list, or Timeline, click the Add Behavior pop-up menu in the toolbar, then choose a behavior from the menu.
Apply a behavior to multiple objects
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Select all objects to apply the behavior to.
In the Layers list, Canvas, or Timeline, Shift-click to select a contiguous set of objects, or Command-click to select noncontiguous objects.
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Do one of the following:
In the toolbar, click the Add Behavior pop-up menu, then choose a behavior.
Select a behavior in the Library stack, then click Apply in the preview area.
Remove a behavior from an object
Select a behavior in the Layers list, Timeline, Behaviors Inspector, or pop-up menu in the title bar of the HUD.
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Do one of the following:
Choose Edit > Delete.
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Press Delete.
Note: You can also Control-click a behavior in the Layers list or Timeline, then choose Delete from the shortcut menu.