Glass Distortion
Simulates an image being deformed as if through a pane of glass. An image well lets you assign an image, movie, or shape to use as the pattern in the glass. Other parameters let you control the scale and amount of distortion.
By default, Glass Distortion behaves as if there were a black image applied to the Distort Input well, which leaves the target layer unchanged.
Adjust this filter using the parameter controls in the Filters Inspector:
Center: Sets the position of the center of the tiling of the glass distortion. You can also drag the Center onscreen control in the Canvas.
Distort Input: Displays a thumbnail of the image map chosen.
Fit: Sets the relative scale of the map image.
X Scale: Sets the horizontal scale of the map image (when the Fit checkbox is deselected).
Y Scale: Sets the vertical scale of the map image (when the Fit checkbox is deselected).
Amount: Sets the amount of offset.
Softness: Sets how much blur is applied to the map image.
Mix: Sets the percentage of the original image to be blended with the distorted image.
Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Final Cut Pro templates overview.