Filters and rasterization

The application of some filters can cause a group to be rasterized. When a group is rasterized, it is converted into a bitmap image. In 2D groups, the application of any filter causes rasterization. In 3D groups, the application of specific filters causes rasterization. For more information on rasterization and 3D groups, see Groups and rasterization.

The following filters force rasterization of 3D groups:

Blur filters

  • Circle Blur

  • Compound Blur

  • Defocus

  • Gradient Blur

  • Radial Blur

  • Variable Blur

  • Zoom Blur

Border filters

All Border filters force rasterization of 3D groups.

Color Correction filters

No color correction filters cause rasterization of 3D groups.

Distortion filters

All Distortion filters force rasterization of 3D groups.

Glow filters

  • Gloom

  • Light Rays

  • Outer Glow

  • Overdrive

Keying and Matting filters

  • Keyer

  • Luma Keyer

  • Matte Magic

Sharpen filters

All Sharpen filters force rasterization of 3D groups.

Stylize filters

  • Add Noise

  • Bad Film

  • Bad TV

  • Circle Screen

  • Circles

  • Color Emboss

  • Crystallize

  • Edges

  • Extrude

  • Halftone

  • Hatched Screen

  • Highpass

  • Indent

  • Line Art

  • Line Screen

  • MinMax

  • Noise Dissolve

  • Pixellate

  • Relief

  • Slit Scan

  • Slit Tunnel

  • Texture Screen

  • Vignette

  • Wavy Screen

Tiling filters

All Tiling filters force rasterization of 3D groups.

Time filters

All Time filters force rasterization of 3D groups.

Video filters

The Deinterlace filter forces rasterization of 3D groups.