Depth of field overview

In the real world, cameras have a limited range of focus. Objects within that range appear sharp, and the farther outside that range an object is, the blurrier it appears. This effect is used by camera operators to help limit which part of a scene the viewer pays attention to. Motion lets you simulate that phenomenon, thereby increasing the sense of depth in a 3D scene.

Canvas showing examples of Depth of Field effect in use

Every camera in Motion has a focus offset that determines the precise location of perfect focus. Stretching away from that point in either direction are near and far focus points, which determine the range of the depth of field.

Canvas showing camera with Depth of Field range visible

Note: Some complex objects, such as local 3D text and paint strokes with enabled Dynamics, are not affected by depth-of-field settings.