Apply behaviors to replicators and replicator cells
You can apply Basic Motion, Parameter, and Simulation behaviors to a replicator. Some behaviors can be applied directly to replicator cells, such as Throw and Spin (from the Basic Motion subcategory) and Gravity and Edge Collision (from the Simulation category).
Do one of the following:
Drag a behavior from the Library onto a replicator or replicator cell in Layers list or Timeline.
Select a replicator or replicator cell in the Layers list or Timeline, then choose an item from the Add Behavior pop-up menu.
The behavior is applied to the replicator or cell, which begins to move according to the parameters of the behavior.
Not all behaviors instantly activate a layer (including a Replicator layer) when applied. For example, when you apply the Throw behavior to a layer, you must adjust the Throw Velocity parameter to make the layer move.
For more information, see Behaviors overview.
As previously noted, the replicator also has a special behavior called Sequence Replicator, which animates individual cells in sequence over time. For more information, see Apply the Sequence Replicator behavior.