Rigging overview

Even a relatively basic Motion project contains numerous parameter controls. You can customize and even combine multiple controls using rigging.

Rigging lets you map one or more parameters at preset values to a single control. For example, you can rig a single slider to change the size, color, and tracking of a text object to a specific range of preset values. Or you can rig a single a checkbox to activate shadows and reflections for all objects in a project.

The customized master controls (checkboxes, pop-up menus, and sliders) in a rig are called widgets. You can create widgets to adjust nearly any parameter of any object in your project, including behaviors, filters, particle systems, replicators, text, shapes, video clips, images, cameras, lights, and so on. Widgets can even control other widgets. There’s no limit to the number of parameters each widget affects. You can use multiple widgets in a rig to create a customized control panel where a few controls modify a wide range of parameters in the project.

Rigging is especially useful in Final Cut Pro X templates, allowing users to modify a complex group of parameters with a small set of controls, or limiting user control to ensure that junior compositors, editors, and others in the production pipeline adhere to established specs and client needs. But rigs are also useful in Motion, allowing you to simplify the control set of a complex project. Instead of making changes by manipulating individual parameters, you can modify the Motion project using just a few widgets in a rig. For examples showing how rigs can simplify a Motion project, see How to use a single rig and How to use multiple rigs.

The following image shows a Rig in the Inspector with a single checkbox widget controlling the color of multiple objects. The name of the checkbox has been customized (“Dark colors”).

Inspector showing Rig controls