Retiming behaviors overview
When you select a clip, a group of Timing parameters appears in the Properties Inspector. These controls adjust some of the same effects as the Retiming behaviors, such as slowing down or speeding up, looping, or reversing a clip. However, the Timing controls affect the entire clip. The Retiming behaviors, on the other hand, let you define which portion of the clip is modified by a timing change. Any timing changes made to a clip using the Inspector’s Timing controls are respected by the Retiming behaviors. For example, if you changed the speed of the clip to 50% in the Properties Inspector, a Retiming behavior uses that half-speed clip as its source. For more information on Timing controls in the Properties Inspector, see Retime media overview.
There are 11 Retiming behaviors:
Flash Frame inserts a range of random frames into the playback of a clip.
Hold Frame freezes the frame at the behavior’s In point.
Loop replays a segment of a clip.
Ping Pong replays a segment of a clip backward and then forward.
Replay triggers playback of a clip segment that begins at a different frame in your project.
Reverse plays a clip or image sequence backwards.
Reverse Loop replays a segment of a clip in reverse.
Scrub moves a virtual playhead around a clip.
Set Speed changes the playback rate of a clip.
Strobe simulates the look of a strobe light or lower-frame-rate video.
Stutter randomly inserts hold frames, of random durations, into the playback of a clip.